How to Define a Realistic Scope for an Indie Game

How to Define a Realistic Scope for an Indie Game

Most indie games do not begin with small ideas. Developers imagine large worlds, branching stories, dozens of characters, online multiplayer, crafting systems, and endless post-launch content. The excitement is real, but so is the amount of work hiding behind every feature. A realistic game scope is not about making your idea boring. It is about … Read more

How to Plan a 2D Game Level Before Building It

How to Plan a 2D Game Level Before Building It

Opening GameMaker’s Room Editor and immediately placing platforms, enemies, and decorations can feel productive. However, without a clear plan, you may eventually discover that the level is confusing, unfair, too long, or simply not enjoyable. Planning does not mean creating a huge design document before doing any practical work. It means deciding what the level … Read more