Local, Instance, and Global Variables in GameMaker: A Simple Guide

Local, Instance, and Global Variables in GameMaker: A Simple Guide

When you first start writing GML, creating variables feels simple enough. You write something like health = 100;, use the value later, and everything seems fine. Then your project becomes larger. Suddenly, one enemy needs its own health, a temporary damage calculation should disappear after a function finishes, and your total score needs to be … Read more

Variables and Data Types in GML Explained: A Beginner’s Guide

Variables and Data Types in GML Explained: A Beginner’s Guide

When you start programming a game, almost everything eventually comes back to one simple idea: storing information. Your player’s health needs to be remembered. The game needs to know how many coins have been collected. An enemy needs a movement speed, a character needs a name, and your menu needs to know whether the sound … Read more

How to Write Your First GML Code: A Beginner’s Guide

How to Write Your First GML Code: A Beginner’s Guide

Writing your first line of code can feel intimidating. You may worry about strange symbols, complicated commands, or accidentally breaking your entire project. The good news is that GameMaker Language, better known as GML, is designed to make game programming relatively approachable. GML lets you control almost everything that happens in a GameMaker project. You … Read more

What Is GML? A Beginner’s Introduction to GameMaker Language

What Is GML? A Beginner’s Introduction to GameMaker Language

Making a video game involves more than drawing characters and designing levels. The game also needs instructions that determine how the player moves, when enemies attack, how points are calculated, and what happens when someone reaches the end of a level. In GameMaker, many of those instructions are written using GML. But what is GML, … Read more