Collision Events vs Collision Functions in GameMaker Explained

Collision Events vs Collision Functions in GameMaker Explained

Collisions are responsible for many of the moments that make a game interactive. A player touches a coin, a bullet strikes an enemy, a character walks into a wall, or an attack reaches several targets inside a rectangular area. GameMaker offers two main approaches for handling these situations: Collision Events and collision functions. They may … Read more

How Collision Detection Works in GameMaker: A Beginner’s Guide

How Collision Detection Works in GameMaker: A Beginner’s Guide

A character walking through walls can destroy the illusion of a game in seconds. Players expect solid floors, collectable coins, dangerous enemies, and interactive doors to respond when they are touched. Collision detection is the system that makes those interactions possible. Learning how collision detection works in GameMaker is important because detecting contact is only … Read more