How to Use Parent Objects Effectively in GameMaker

How to Use Parent Objects Effectively in GameMaker

As a GameMaker project grows, repeating the same code becomes difficult to manage. You may have five enemy objects that all need health, contact damage, death effects, and collision behaviour. Copying those systems into every enemy might work at first, but one small change would then need to be repeated across several objects. Parent objects … Read more

How to Structure a Large GameMaker Project Without the Chaos

How to Structure a Large GameMaker Project Without the Chaos

A small GameMaker project can survive a little disorder. You might keep movement code inside one object, name a sprite sprite7, and place every asset in the same folder. As long as the game contains only one room and a few objects, you can probably remember where everything is. That approach becomes painful once the … Read more